Videogamecoder has grown too popular! We are temporarily on "pause" until
we can upgrade our web server. Thanks for your support, everybody.
- @McFunkypants
Videogamecoder has grown too popular! We are temporarily on "pause" until
we can upgrade our web server. Thanks for your support, everybody.
- @McFunkypants
Great news! www.videogamecoder.com has been lucky enough to grow exponentially (both in terms of posts and readers). Sadly this has resulted in the site overloading the server CPU. With 40k posts, rss readership up the yinyang and 350+ bloggers contributing to the site, it has become a beast. If you love videogamecoder and want to see it continue to exist, be sure to tell @McFunkypants so he knows you care. If enough people are enthusiastic about keeping it alive we just [more]
Following on from my previous post and my experiences with Lua & the Corona SDK, in the development of my current game I have created a simple manager class for transitioning screens when user input defines a screen change resulting in a needed tr… [more]
This upcoming broadcast on Sunday, February 19th at 19:00 UTC will take place online within your browser using streaming audio/video:
“Following up on last week’s #AltDevConf presentation about the programming side of behavior trees, join us… [more]
When we left Ken and Roberta they were flush with more money than they’d ever had thanks to the huge success of Mystery House and especially The Wizard and the Princess, and they’d decided to go all-in on a new industry. They pulled up stakes and moved with their two young sons from smoggy Los [...] [more]
I made this blog post almost exactly one year ago. At the time, I thought it was kind of a big deal. Today, I discovered that it was not that big of a deal at all. I was working on a project that required that code. After I implemented it, I noticed that the the [...] [more]
The Vespers submission for Screenshot Saturday for February 11, 2012. Check out all of the indie screenshot submissions over at screenshotsaturday.com.
[More...] Read the rest
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Early on, I decided the THE OCTOBER GAME would have designed levels rather than random ones. That decision led to significant complexity, here’s how: The core of the game is simple, the player jumps up to hit enemies flying across … Continue reading → [more]
Realm of the Mad God, the free-to-play, bullet-hell MMORPG will soon arrive on Steam. Originally an entry in the TIGSource Assemblee Competition, Realm of the Mad God has continued to gain popularity for the past two years, and was announced as a Main Competition finalist for the 2012 Independent Games Festival. The game’s move to [...] [more]
Two things happened on Thursday that made it obvious to me what I should write about this week. Mountain Lion was announced, and my first Mac App was approved for the Mac App Store. Even though iDevBlogADay is about iOS programming, more and more of us are moving from iOS to the Mac. With the announcement that GameCenter will be coming to OS X, I’m guessing that more iOS developers might be thinking about coding for the Mac now than might have been last week. So today I’m going to talk about my experience in getting my first App on […] [more]
SwiftShader is a software 3D renderer used in Chrome 18 that lets you use CSS 3D and WebGL even on blacklisted GPUs. SwiftShader is available only on Windows and kicks in when you visit a site that uses 3D graphics features.
The first time you run Ch… [more]
I thought I’d post a very early result of the KoboldScript scene setup. This scene was scripted entirely with KoboldScript with about 50 lines of code: Below you’ll see the part of the Lua script that created this scene. In fact it’s … [more]
I was playing with my django configuration on my ubuntu server when I ran into this problem creating a superuser: Traceback (most recent call last): File “manage.py”, line 18, in execute_manager(settings) File “/usr/local/lib/python2.6/dist-packages/dj… [more]
If you’ve read my blog recently, you might recall that I made a New Year’s resolution not to work on any other games until Unicorn Rush had shipped. While I have not spent any time actually coding any other games, I have cheated a bit, as I… [more]
Took the opportunity to look at the Gamepad API for the first time yesterday while at the Mozilla Games Work Week. It’s a simple API at it’s core, and one that should be very straightforward to use. I gave a stab at it by sneaking gamepad controls into… [more]
Music and movie industries, you’re well-known for being incredibly short-sighted, greedy and stupid. I’m not going to argue with that, because you really are.
All right-thinking, rational people look upon your recent efforts towards creati… [more]
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Read them here: Ultima Online UO General Article: The Making of a Classic Part 1 and part two. I wasn’t able to really sit down with Adam Tingle, the author, but he did run around the blog archives a fair amount. There’s some inaccuracies here and there, but it’s a decent overview. Some things I [...] [more]
I was hoping to announce the world’s very first online text adventure maker – but, dammit! Playfic got there first, by a matter of days. So, what I am announcing today may be the world’s second-ever online text adventure maker, but it is also rather different to Playfic as you will see. The Quest WebEditor [...]
You may have seen us talking about IndieCity Marketing Week on Twitter and Facebook, so what on earth are we actually doing? We’re aware, from running a few workshops and chatting to you lovely folk, that marketing is something that troubles a lot of indie developers. How do we do it? Who do we contact? [...] [more]